SOLIHULL CHESS CLUB

1st RAPID PLAY

CHESS 960 TOURNAMENT

www.solihullchess.org
(Entry Form below on page five)

 Sunday 10th March 2019

To be held at

Solihull School  

Warwick Road

Solihull

West Midlands

B91 3DJ

Welcome to all Chess Players

It is an Open Competition with no sections

Swiss Management System for each round.

Main Prize plus Two Equal Valued ECF

Grading Prizes.

The tournament  will be limited to 160 players.

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TIMETABLE  SCHEDULE – 5  ROUNDS – SWISS

9am  –  9.30am             Registration
9.30am                               Seated for Welcomes/Introductions
9.45am                              Clocks Start  – Round 1
11.30am                              Start Round 2
1.15pm – 1.35pm          Short refreshment break
1.35pm                                Start Round 3
3.20pm                               Start Round 4
5.05pm                               Start Round  5
6.00pm – 6.15pm         Prize giving and finish
Each round is  30 minutes play for all moves with 10 seconds increments.

CONDITIONS OF ENTRY

1   In any dispute the controllers/arbiters decision is final.
2   All prizes  are only open to players with an ECF Rapid or Standard Grade as published in the ECF Grading List of July/August 2018 List  and U/G players who have had  their Chess History submitted and accepted by Solihull Chess Club and who are then only eligible to win the Main Prize ( and not the Grading Prizes).
3  A players rapid play grade will be first grade used.
4  Tournament is subject  to FIDE LAWS OF CHESS Appendices  F which relates specifically to Chess 960 rules.
5  Results will not be forwarded for grading purposes.
6  With the exception of the ECF – no personal information on the entry form will be exchanged with third parties.

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ENTRY FEE AND PRIZES

Entrance fee of £15 for all persons.

(Late entries  received after 6th March 2019  will be £3 extra.)

Main Prize                                               –  £250
Under 165 ECF Grading Prize   –   £250
Under 120 ECF Grading Prize   –   £250            

LOCATION / DIRECTIONS/PARKING/REFRESHMENTS.

If travelling by car from M6 North join M42 and come off at Junction 5 turn right onto A41 after 200 yards take the B4025 into Solihull Town Centre. Turn right at 2nd set of traffic lights into Solihull School Main Entrance.. If travelling by car from South via M40 or M5  again join M42 and come off at Junction 5 turn left onto A41 and B4025 into Solihull as above. 
If travelling by car locally from a NW direction towards Solihull, follow A41 Warwick Road into Solihull. School is on your left hand side after two sets of traffic lights from island with Lode Lane in Solihull. 
Please use main school entrance and main car park at second set of lights opposite junction with Warwick Rd and New Rd from 8.30am.    Plenty of complimentary car parking space within this car park.
Other smaller car park accessible from another entrance is reserved for other sports activities.
There is no canteen available – hence you are welcome to bring your own food and drinks. Solihull Chess Club will supply hot  drinks , sandwiches and snacks  at a very reasonable and low cost on your request only.  Hence If you want  drinks  or food  – please specify on  your entry form  so enough food can be prepared.

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FIDE Rules of Chess – Appendices F – Chess 960 Rules

F.1 Before a Chess960 game a starting position is randomly set up, subject to certain rules. After this, the game is played in the same way as standard chess. In particular, pieces and pawns have their normal moves, and each player’s objective is to checkmate the opponent’s king.

F.2 Starting position requirements The starting position for Chess960 must meet certain rules. White pawns are placed on the second rank as in regular chess. All remaining white pieces are placed randomly on the first rank, but with the following restrictions :

a. the king is placed somewhere between the two rooks, and

b. the bishops are placed on opposite-colored squares, and

c. the black pieces are placed equal-and-opposite to the white pieces. The starting position can be generated before the game either by a computer program or using dice, coin, cards, etc.

F.3 Chess960 Castling Rules

a. Chess960 allows each player to castle once per game, a move by potentially both the king and rook in a single move. However, a few interpretations of standard chess games rules are needed for castling, because the standard rules presume initial locations of the rook and king that are often not applicable in Chess960.

b. How to castle In Chess960, depending on the pre-castling position on the castling king and rook, the castling manoeuvre is performed by one of these four methods:

1. double-move castling: by on one turn making a move with the king and a move with the rook, or 2. transposition castling: by transposing the position of the king and the rook, or

3. king-move-only castling: by making only a move with the king, or

4. rook-move-only castling: by making only a move with the rook

. Recommendation

1. When castling on a physical board with a human player, it is recommended that the king be moved outside the playing surface next to his final position, the rook then be moved from its starting to ending position, and then the king be placed on his final square. 23

2. After castling, the rook and king’s final positions are exactly the same positions as they would be in standard chess. Clarification Thus, after c-side castling (notated as O-O-O and known as queen-side castling in orthodox chess), the King is on the c-square (c1 for White and c8 for Black) and the Rook is on the d-square (d1 for White and d8 for Black). After g-side castling (notated as O-O and known as king-side castling in orthodox chess), the King is on the g-square (g1 for White and g8 for Black) and the Rook is on the f-square (f1 for White and f8 for Black).

Notes

1. To avoid any misunderstanding, it may be useful to state “I am about to castle” before castling.

2. In some starting positions, the king or rook (but not both) do not move during castling.

3. In some starting positions, castling can take place as early as the first move.

4. lf the squares between the king’s initial and final squares (including the final square), and all of the squares between the rook’s initial and final squares (including the final square), must be vacant except for the king and castling rook.

5. In some starting positions, some squares can stay filled during castling that would have to be vacant in standard chess. For example, after c-side castling (OO-O), it’s possible for to have a, b, and/or e still filled, and after g-side castling (OO), it’s possible to have e and/or h filled

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 ENTRY FORM – CHESS 960  

ENTRY FORM – CHESS 960 ( Computer Random Starting Positions )

(See attached page FIDE Rules Appendices F on Chess 960 especially the castling rules which are unigue and still understandable.)

Please highlight the entry form below and copy to e mail or print to post. For a full list of entrants to date please use the Chess 960 Entrants tab on this website or use the link www.solihullchess.org/chess960entrants.Please send your entries to

ENTRY FORM – CHESS 960 

Please send your entries to :
John Green, 4 Claverdon Close, Solihull, West Midlands, B91 1QP.
Mob    –    07975 530 977
E Mail –   johnsidneygreen@hotmail.co.uk

Name:………………………………………………………………………………………..

Address……………………………………………………Postcode……………………

Email…………………………………………………………………………………………

Contact telephone  no(s) ……………………………………………………………

Current ECF Rapid Play Grade and Standard Grade ………………………

Grading Reference…………………………………………………………………..

Chess Club………………………………………………………………………………

Entry fee £15 enclosed………………….Any voluntary donation……….

Cheques payable to  CHESS 960 LTD or bank transfer to  Account no…..23853854……… Code…..08-71-99……

E mail entries accepted only if entry fee paid into CHESS 960 LTD  A/C at same time please.

Do you want hot drinks/sandwiches /snacks ?